Lesson 122: Board games and society🃏

This is a lesson that trains you for Part 3 of the exam. In this lesson, you will examine the subject of ‘board games’ from a functional point of view.

Part 1: Listen to the sample. There may be new words or phrases in this model, so try listening several times before consulting the below transcript.

Part 2: The free podcast episode gives you a few ‘repeat after me’ sentences to start with. Work through this exercise to warm up for the longer, full exercise in Step 3.

Part 3: Now try the full version of this exercise. Remember that it can be helpful to do these exercises more than once to help refine your pacing, intonation and overall accent.

Part 4: Read through the below transcript. You could consider even printing it out to allow you to identify areas you want to target/review down the road. If you have any questions about the model, please post them as a comment on this lesson.

Part 5: Complete all five of this week’s speaking exercises in your Whatsapp group. Your instructor will provide you feedback on each speaking sample within 24 hours of you sending it.

Transcript

Why do you think games are popular at social gatherings and family events?

I think they are popular because of their ability to foster a sense of camaraderie and engagement. They act as icebreakers, encouraging people to interact and bond over shared experiences…thereby breaking any initial awkwardness. Furthermore, games inject an element of fun and excitement into these gatherings, making them enjoyable for everyone involved.

In what ways do games contribute to improving social skills and communication among people?

I would say games encourage effective verbal and non-verbal communication, as players must explain rules and strategies. This enhances interpersonal communication skills by encouraging people to speak clearly and listen actively. Games also often involve teamwork and collaboration, which fosters a sense of cooperation and trust among participants. I would say these are the main ways in which games improve a person’s social skills.

Some people argue that board games can be educational. What are your thoughts on this?

I wholeheartedly agree with the notion that board games can be highly educational. Board games often incorporate various cognitive skills, including critical thinking, problem solving and strategic planning, and they often are explicitly designed for educational purposes, covering topics such as mathematics, history and language acquisition. For example, my nephew’s geography improved dramatically while playing the game Risk, which involves intercontinental battle between players on a world map.

What types of board games do you believe will be popular in the future?

Hmm I imagine future board games will integrate augmented reality or even virtual reality. Additionally, I think games could do a lot to promote themes of social responsibility, such as the importance of sustainability and environmental awareness. Ultimately, the future of board games will likely be shaped by the evolving interests and values of society, but I don’t think they’ll ever lose their appeal as a source of social interaction and entertainment.

Thank you. That is the end of the speaking exam.

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